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Photo by Jennifer Pfeifer

Markus Meier

Game Designer

Welcome

Hey there, my name is Markus Meier and I am currently studying Digital Media in Germany to move forward my passion for Video Games. At this time I am pursuing a Bachelors Degree, but am also planning to enroll for a Master.

My journey started with drawing comics, moving forward into video editing, which then lead to its logcial combination: Animation. When I enrolled into University I was set foof into pursuing this. I would dabble with Unity every once in a while but would never get the grip of it.

Fortunately I met amazing Tutors and Professors that introduced me to Game Design and the Unreal Engine and by now I am obsessed with it.

I am still fascinated by narrative driven experiences and have great appreciation for well executed animation, but also love to think about what makes something fun and enjoyable. My goal it to be able to construct experiences that allows players to view the world from a differnt perspective. I believe this is the great strength of video games as an art form.

Software I like to use

Unreal Engine

Blender

Clip Studio Paint

Blockbench

Godot

Recents Posts

Back to the Roots

This Project was made in one month as a submission for the Game Off 2023 Gamejam.

Dont Look at Medusa

Dont’t Look at Medusa is an experimetl VR – Game made in the Unreal Engine 5, focusing around the Mythology of Medusa and exploration of VR Gameplay possibilities.

Card Game

This Card Game is a hobby project inspired by Inscryption, powered by Unreal Engine.

Void Walk

The project “Void Walk” was created with the intention of exploring a situation between life and death, aswell as exploring remembering and forgetting in a bizarre story.

emotion gap

This is my first Game Project and what got me into Game Design.